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5 years ago Renderpeople started it’s amazing journey to scan and produce ready-to-use 3D People and to steadily grow into being the world’s largest library of scanned 3D People. It all started with 3D Posed People After months of preparation and many hours of scanning we finally launched Renderpeople.com in May 2015 with a stock
Snapshot of a re-purposed warehouse with human 3D models
Many thanks to Anthony Billet, Nick Pazdan and Jamie Beecher from abSketches for contributing to our blog and giving insights into their workflow and creation process. In the following interview they have answered questions about one of their recent 3D projects: The Foundry Building. What was the main goal for your “The Froundry Building” Project? The Foundry project started
Shop window with three different 3D posed mannequins
Using Renderpeople 3D People to create custom Mannequins Why do mannequins make (digital) stores look more attractive to customers? They attract customers, show the latest collections at a glimpse, and make for an appealing presentation. But not only that: mannequins are also an important and proven marketing tool. Giving customers a sense of security and
3D rendered house scene with scanned woman and child model
Thanks a lot to our guest editor: This article was kindly created by Muhammad Nagy by NAG Designs. Thank you so much for contributing to our blog and giving some insights into your producton pipeline. “Fantastic architecture suspended between dreaming and reality” The Finnish architect Juhani Pallasmaa described spaces and environments of Friedrich Wilhelm Murnau
3D Office scene with talking Renderpeople 3D people models
Most of the times, when handling large sets of assets from different sources, it becomes more and more challenging to find the ideal workflow to merge those files into your personal projects. With the capabilities of 3ds Max´s and Cinema 4D´s import options and the pre-built material setups, importing and placing your Renderpeople 3D People
Office rendering with renderpeople models in focus
When rendering huge scenes with many different 3D characters there is always a need of diversity and variation. By using Renderpeople 3D models you´ll get the freedom of creating hundreds of differently styled characters with a few clicks and without the need of adding further 3D People to your scenes. With the capabilities of 3ds
Renderpeople Resizer User Interface with different texture resolutions
Optimize your Autodesk 3ds Max render times and viewport performance with the help of our free texture resizer plugin. Long rendering times and slow performance are two issues that are often hard to avoid when working in 3D scenes. Even though our Posed People and our Rigged People are created with the idea of balancing
Two 3D office people walking in interior scene
No worries, this is not a dream! With the help of Photoshop CC you are able to add any of our 3D scanned people into a pre-rendered scene, without having to render the entire scene again. When talking about adding people to scenes in Photoshop many of you will be thinking of Cut-Out People. These
Showcase of a static 3D People model of Renderpeople

Making of 3D Posed People

Creating one of our Posed People is a complex but very exciting process, especially in regards of used technology (respectively hardware and software). So we thought it would be a nice idea to give you a little insight into our 3D People production pipeline in form of this little Making Of video. Enjoy! The essence
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