We are pleased to announce a collaboration with aiMotive, a globally recognized leader in automotive simulation technology. Together, we aim to provide a more realistic and diverse virtual testing environment to develop level-agnostic automated driving solutions. By integrating Renderpeople’s library of photo-scanned 3D People models into aiMotive’s aiSim, development teams can create more accurate and
3d man putting on his jacket
This time, we had the opportunity to talk to Philip Moreton, 3D artist and architectural visualist, about his most used workflow tips for creating photorealistic visualizations and architectural renderings. For this interview, he also took his time to share amazing insights into several of his latest 3D projects. We would like to thank Philip for
The last 5 years have been a great journey for us! Find out how Renderpeople started and how we grew into being the world’s largest library of scanned human 3D models. Join us as we recall some of our most important milestones and enjoy having a look at our fascinating numbers and statistics or take
3D rendered house scene with scanned woman and child model
Thanks a lot to our guest editor: This article was kindly created by Muhammad Nagy by NAG Designs. Thank you so much for contributing to our blog and giving some insights into your producton pipeline. “Fantastic architecture suspended between dreaming and reality” The Finnish architect Juhani Pallasmaa described spaces and environments of Friedrich Wilhelm Murnau
Renderpeople Resizer User Interface with different texture resolutions
Optimize your Autodesk 3ds Max render times and viewport performance with the help of our free texture resizer plugin. Long rendering times and slow performance are two issues that are often hard to avoid when working in 3D scenes. Even though our Posed People and our Rigged People are created with the idea of balancing